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earthsdk3-cesium
BrushEraseEditing
类 BrushEraseEditing
层级 (
查看层级一览
)
Editing
ReactivePropsToNativePropsAndChanged
<
ReturnType
<
typeof
BrushEraseEditing
.
createDefaultProps
>
,
>
BrushEraseEditing
索引
构造函数
constructor
属性
czm
Viewer
enabled
enabled
Changed
enabled
React
mode
mode
Changed
mode
React
pick
Reference
pick
Reference
Changed
pick
Reference
React
point
position
position
Changed
position
React
radius
radius
Changed
radius
Range
radius
Range
Changed
radius
Range
React
radius
React
scene
Object
start
Position
start
Position
Changed
start
Position
React
virtual
Height
virtual
Height
Changed
virtual
Height
React
_
last
Mem
Id
defaults
访问器
disposers
mem
Id
over
Event
pointer
Event
Filter
Func
pointer
Event
Filter
Func
Changed
to
Destroy
Event
方法
_
create
Point
ad
auto
Dispose
d
destroy
destroy
Imp
dispose
dispose
Var
dv
is
Destroyed
over
tdv
try
Destory
try
Dispose
Var
default
Pointer
Event
Filter
Func
构造函数
constructor
new
BrushEraseEditing
(
czmViewer
:
ESCesiumViewer
,
sceneObject
:
ESSceneObject
,
)
:
BrushEraseEditing
参数
czmViewer
:
ESCesiumViewer
sceneObject
:
ESSceneObject
返回
BrushEraseEditing
属性
czm
Viewer
czmViewer
:
ESCesiumViewer
enabled
enabled
:
boolean
= true
enabled
Changed
enabledChanged
:
Listener
<
[
boolean
,
boolean
]
>
enabled
React
enabledReact
:
ReactiveVariable
<
false
>
|
ReactiveVariable
<
true
>
mode
mode
:
"NONE"
|
"CTRL"
|
"SHIFT"
= ...
mode
Changed
modeChanged
:
Listener
<
[
"NONE"
|
"CTRL"
|
"SHIFT"
,
"NONE"
|
"CTRL"
|
"SHIFT"
]
>
mode
React
modeReact
:
|
ReactiveVariable
<
"NONE"
>
|
ReactiveVariable
<
"CTRL"
>
|
ReactiveVariable
<
"SHIFT"
>
pick
Reference
pickReference
:
"ES3DTileset"
|
"NONE"
|
"ESTerrainLayerEditing"
= ...
pick
Reference
Changed
pickReferenceChanged
:
Listener
<
[
"ES3DTileset"
|
"NONE"
|
"ESTerrainLayerEditing"
,
"ES3DTileset"
|
"NONE"
|
"ESTerrainLayerEditing"
,
]
,
>
pick
Reference
React
pickReferenceReact
:
|
ReactiveVariable
<
"NONE"
>
|
ReactiveVariable
<
"ES3DTileset"
>
|
ReactiveVariable
<
"ESTerrainLayerEditing"
>
point
point
:
GeoCanvasPointPoi
position
position
:
undefined
|
ESJVector3D
= ...
position
Changed
positionChanged
:
Listener
<
[
undefined
|
ESJVector3D
,
undefined
|
ESJVector3D
]
>
position
React
positionReact
:
ReactiveVariable
<
undefined
|
ESJVector3D
>
radius
radius
:
number
= ...
radius
Changed
radiusChanged
:
Listener
<
[
number
,
number
]
>
radius
Range
radiusRange
:
undefined
|
ESJVector2D
= ...
radius
Range
Changed
radiusRangeChanged
:
Listener
<
[
undefined
|
ESJVector2D
,
undefined
|
ESJVector2D
]
>
radius
Range
React
radiusRangeReact
:
ReactiveVariable
<
undefined
|
ESJVector2D
>
radius
React
radiusReact
:
ReactiveVariable
<
number
>
scene
Object
sceneObject
:
ESSceneObject
start
Position
startPosition
:
undefined
|
ESJVector3D
= ...
start
Position
Changed
startPositionChanged
:
Listener
<
[
undefined
|
ESJVector3D
,
undefined
|
ESJVector3D
]
,
>
start
Position
React
startPositionReact
:
ReactiveVariable
<
undefined
|
ESJVector3D
>
virtual
Height
virtualHeight
:
undefined
|
number
= ...
virtual
Height
Changed
virtualHeightChanged
:
Listener
<
[
undefined
|
number
,
undefined
|
number
]
>
virtual
Height
React
virtualHeightReact
:
ReactiveVariable
<
number
>
|
ReactiveVariable
<
undefined
>
静态
_
last
Mem
Id
_lastMemId
:
number
= -1
静态
defaults
defaults
:
{
enabled
:
boolean
;
mode
:
"NONE"
|
"CTRL"
|
"SHIFT"
;
pickReference
:
"ES3DTileset"
|
"NONE"
|
"ESTerrainLayerEditing"
;
position
:
[
number
,
number
,
number
]
;
radius
:
number
;
}
= ...
访问器
disposers
get
disposers
()
:
(
()
=>
void
)
[]
返回 (
()
=>
void
)
[]
mem
Id
get
memId
()
:
number
返回
number
over
Event
get
overEvent
()
:
Event
<
[
]
>
返回
Event
<
[
]
>
pointer
Event
Filter
Func
get
pointerEventFilterFunc
()
:
GeoCoordinatesPickerPickingFuncType
返回
GeoCoordinatesPickerPickingFuncType
set
pointerEventFilterFunc
(
value
:
GeoCoordinatesPickerPickingFuncType
)
:
void
参数
value
:
GeoCoordinatesPickerPickingFuncType
返回
void
pointer
Event
Filter
Func
Changed
get
pointerEventFilterFuncChanged
()
:
Listener
<
[
GeoCoordinatesPickerPickingFuncType
,
GeoCoordinatesPickerPickingFuncType
,
]
,
>
返回
Listener
<
[
GeoCoordinatesPickerPickingFuncType
,
GeoCoordinatesPickerPickingFuncType
,
]
,
>
to
Destroy
Event
get
toDestroyEvent
()
:
Listener
返回
Listener
方法
_
create
Point
_createPoint
()
:
void
返回
void
ad
ad
(
disposeFunc
:
()
=>
void
)
:
()
=>
void
参数
disposeFunc
:
()
=>
void
返回
()
=>
void
ad
<
T
extends
{
destroy
()
:
void
}
>
(
obj
:
T
)
:
T
类型参数
T
extends
{
destroy
()
:
void
}
参数
obj
:
T
返回
T
auto
Dispose
autoDispose
(
disposeFunc
:
()
=>
void
)
:
()
=>
void
参数
disposeFunc
:
()
=>
void
返回
()
=>
void
autoDispose
<
T
extends
{
destroy
()
:
void
}
>
(
obj
:
T
)
:
T
类型参数
T
extends
{
destroy
()
:
void
}
参数
obj
:
T
返回
T
d
d
(
disposeFunc
:
()
=>
void
)
:
()
=>
void
参数
disposeFunc
:
()
=>
void
返回
()
=>
void
destroy
destroy
()
:
undefined
返回
undefined
destroy
()
:
undefined
请不要重写destroy,请使用destroyImp来重写!
返回
undefined
destroy
Imp
destroyImp
()
:
void
返回
void
dispose
dispose
(
disposeFunc
:
()
=>
void
)
:
()
=>
void
参数
disposeFunc
:
()
=>
void
返回
()
=>
void
dispose
Var
disposeVar
<
T
extends
{
destroy
()
:
void
}
>
(
obj
:
T
)
:
T
类型参数
T
extends
{
destroy
()
:
void
}
参数
obj
:
T
返回
T
dv
dv
<
T
extends
{
destroy
()
:
void
}
>
(
obj
:
T
)
:
T
类型参数
T
extends
{
destroy
()
:
void
}
参数
obj
:
T
返回
T
is
Destroyed
isDestroyed
()
:
boolean
返回
boolean
isDestroyed
()
:
boolean
返回
boolean
over
over
()
:
void
返回
void
tdv
tdv
<
T
extends
{
tryDestroy
()
:
void
}
>
(
obj
:
T
)
:
T
类型参数
T
extends
{
tryDestroy
()
:
void
}
参数
obj
:
T
返回
T
try
Destory
tryDestory
()
:
undefined
返回
undefined
try
Dispose
Var
tryDisposeVar
<
T
extends
{
tryDestroy
()
:
void
}
>
(
obj
:
T
)
:
T
类型参数
T
extends
{
tryDestroy
()
:
void
}
参数
obj
:
T
返回
T
静态
default
Pointer
Event
Filter
Func
defaultPointerEventFilterFunc
(
pointerEvent
:
PointerEvent
)
:
boolean
参数
pointerEvent
:
PointerEvent
返回
boolean
显示设置
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配色
自动
浅色
深色
目录
构造函数
constructor
属性
czm
Viewer
enabled
enabled
Changed
enabled
React
mode
mode
Changed
mode
React
pick
Reference
pick
Reference
Changed
pick
Reference
React
point
position
position
Changed
position
React
radius
radius
Changed
radius
Range
radius
Range
Changed
radius
Range
React
radius
React
scene
Object
start
Position
start
Position
Changed
start
Position
React
virtual
Height
virtual
Height
Changed
virtual
Height
React
_
last
Mem
Id
defaults
访问器
disposers
mem
Id
over
Event
pointer
Event
Filter
Func
pointer
Event
Filter
Func
Changed
to
Destroy
Event
方法
_
create
Point
ad
auto
Dispose
d
destroy
destroy
Imp
dispose
dispose
Var
dv
is
Destroyed
over
tdv
try
Destory
try
Dispose
Var
default
Pointer
Event
Filter
Func
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请不要重写destroy,请使用destroyImp来重写!