czmViewer
enabled
enabled: boolean = true
enabledChanged
enabledChanged: Listener<[boolean, boolean]> mode
mode: "NONE" | "CTRL" | "SHIFT" = ...
modeChanged
modeChanged: Listener<["NONE" | "CTRL" | "SHIFT", "NONE" | "CTRL" | "SHIFT"]> pickReference
pickReference: "ES3DTileset" | "NONE" | "ESTerrainLayerEditing" = ...
pickReferenceChanged
pickReferenceChanged: Listener< [ "ES3DTileset" | "NONE" | "ESTerrainLayerEditing", "ES3DTileset" | "NONE" | "ESTerrainLayerEditing", ],> point
position
radius
radius: number = ...
radiusChanged
radiusChanged: Listener<[number, number]> radiusRange
rayDirection
rayDirection: "Up" | "Down" = ...
rayDirectionChanged
rayDirectionChanged: Listener<["Up" | "Down", "Up" | "Down"]> sceneObject
startPosition
virtualHeight
virtualHeight: undefined | number = ...
virtualHeightChanged
virtualHeightChanged: Listener<[undefined | number, undefined | number]> 静态_lastMemId
_lastMemId: number = -1
静态defaults
defaults: {
enabled: boolean;
mode: "NONE" | "CTRL" | "SHIFT";
pickReference: "ES3DTileset" | "NONE" | "ESTerrainLayerEditing";
position: [number, number, number];
radius: number;
} = ...
请不要重写destroy,请使用destroyImp来重写!