EarthSDK
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    层级 (查看层级一览)

    索引

    构造函数

    属性

    color: [number, number, number, number] = ...
    colorChanged: Listener<
        [[number, number, number, number], [number, number, number, number]],
    >
    colorReact: ReactiveVariable<[number, number, number, number]>
    enabled: boolean = true
    enabledChanged: Listener<[boolean, boolean]>
    enabledReact: ReactiveVariable<false> | ReactiveVariable<true>
    font: string = 'bold 10px Arial'
    fontChanged: Listener<[string, string]>
    fontColor: [number, number, number, number] = ...
    fontColorChanged: Listener<
        [[number, number, number, number], [number, number, number, number]],
    >
    fontColorReact: ReactiveVariable<[number, number, number, number]>
    fontReact: ReactiveVariable<string>
    hovered: boolean = false
    hoveredChanged: Listener<[boolean, boolean]>
    hoveredReact: ReactiveVariable<false> | ReactiveVariable<true>
    outlineColor: [number, number, number, number] = ...
    outlineColorChanged: Listener<
        [[number, number, number, number], [number, number, number, number]],
    >
    outlineColorReact: ReactiveVariable<[number, number, number, number]>
    pickOnClick: boolean = false
    pickOnClickChanged: Listener<[boolean, boolean]>
    pickOnClickReact: ReactiveVariable<false> | ReactiveVariable<true>
    position: undefined | [number, number, number] = ...
    positionChanged: Listener<
        [
            undefined
            | [number, number, number],
            undefined | [number, number, number],
        ],
    >
    positionEditing: boolean = false
    positionEditingChanged: Listener<[boolean, boolean]>
    positionEditingReact: ReactiveVariable<false> | ReactiveVariable<true>
    positionReact: ReactiveVariable<undefined | [number, number, number]>
    radius: number = 6
    radiusChanged: Listener<[number, number]>
    radiusReact: ReactiveVariable<number>
    selected: boolean = false
    selectedChanged: Listener<[boolean, boolean]>
    selectedColor: [number, number, number, number] = ...
    selectedColorChanged: Listener<
        [[number, number, number, number], [number, number, number, number]],
    >
    selectedColorReact: ReactiveVariable<[number, number, number, number]>
    selectedReact: ReactiveVariable<false> | ReactiveVariable<true>
    show: boolean = true
    showChanged: Listener<[boolean, boolean]>
    showReact: ReactiveVariable<false> | ReactiveVariable<true>
    text: string = ""
    textChanged: Listener<[string, string]>
    textReact: ReactiveVariable<string>
    viewDistanceDebug: boolean = false
    viewDistanceDebugChanged: Listener<[boolean, boolean]>
    viewDistanceDebugReact: ReactiveVariable<false> | ReactiveVariable<true>
    viewDistanceRange: undefined | [number, number, number, number] = ...
    viewDistanceRangeChanged: Listener<
        [
            undefined
            | [number, number, number, number],
            undefined | [number, number, number, number],
        ],
    >
    viewDistanceRangeReact: ReactiveVariable<
        undefined
        | [number, number, number, number],
    >
    _lastMemId: number = -1
    defaults: { viewDistanceRange: [number, number, number, number] } = ...

    访问器

    • get clickEvent(): Event<[PointerEvent]>

      返回 Event<[PointerEvent]>

    • get dbclickEvent(): Event<[PointerEvent]>

      返回 Event<[PointerEvent]>

    • get disposers(): (() => void)[]

      返回 (() => void)[]

    • get flyToEvent(): Listener<[undefined | number]>

      返回 Listener<[undefined | number]>

    • get geoCanvasPoi(): any

      返回 any

    • get memId(): number

      返回 number

    • get toDestroyEvent(): Listener

      返回 Listener

    方法

    • 参数

      • disposeFunc: () => void

      返回 () => void

    • 类型参数

      • T extends { destroy(): void }

      参数

      • obj: T

      返回 T

    • 参数

      • disposeFunc: () => void

      返回 () => void

    • 类型参数

      • T extends { destroy(): void }

      参数

      • obj: T

      返回 T

    • 参数

      • disposeFunc: () => void

      返回 () => void

    • 返回 undefined

    • 请不要重写destroy,请使用destroyImp来重写!

      返回 undefined

    • 返回 void

    • 参数

      • disposeFunc: () => void

      返回 () => void

    • 类型参数

      • T extends { destroy(): void }

      参数

      • obj: T

      返回 T

    • 类型参数

      • T extends { destroy(): void }

      参数

      • obj: T

      返回 T

    • 参数

      • 可选duration: number

      返回 void

    • 返回 boolean

    • 返回 boolean

    • 类型参数

      • T extends { tryDestroy(): void }

      参数

      • obj: T

      返回 T

    • 返回 undefined

    • 类型参数

      • T extends { tryDestroy(): void }

      参数

      • obj: T

      返回 T