antiAliasingMethod
antiAliasingMethod: undefined | number = ...
antiAliasingMethodChanged
antiAliasingMethodChanged: Listener<[undefined | number, undefined | number]> apiKey
apiKey: string = ...
apiKeyChanged
apiKeyChanged: Listener<[string, string]> apiUrl
apiUrl: string = ...
apiUrlChanged
apiUrlChanged: Listener<[string, string]> atmosphere
atmosphere: boolean = true
atmosphereChanged
atmosphereChanged: Listener<[boolean, boolean]> autoReconnect
autoReconnect: boolean = false
autoReconnectChanged
autoReconnectChanged: Listener<[boolean, boolean]> baseUrl
baseUrl: undefined | string = ...
baseUrlChanged
baseUrlChanged: Listener<[undefined | string, undefined | string]> brightness
brightness: undefined | number = ...
brightnessChanged
brightnessChanged: Listener<[undefined | number, undefined | number]> cameraMovableRegionChanged
cloud
cloud: number = 0
cloudChanged
cloudChanged: Listener<[number, number]> currentTime
currentTime: number = ...
currentTimeChanged
currentTimeChanged: Listener<[number, number]> customMessageListening
customMessageListening: undefined | boolean = ...
customMessageListeningChanged
customMessageListeningChanged: Listener< [undefined | boolean, undefined | boolean],> customMessageListeningReact
debug
debug: undefined | boolean = ...
debugChanged
debugChanged: Listener<[undefined | boolean, undefined | boolean]> depthOfField
depthOfField: number = 0
depthOfFieldChanged
depthOfFieldChanged: Listener<[number, number]> depthTestAgainstTerrain
depthTestAgainstTerrain: boolean = true
depthTestAgainstTerrainChanged
depthTestAgainstTerrainChanged: Listener<[boolean, boolean]> depthTestAgainstTerrainReact
devTags: undefined | string[] = ...
devTagsChanged: Listener<[undefined | string[], undefined | string[]]> editingAuxiliaryPointColor
editingAuxiliaryPointColor: undefined | ESJVector4D = ... editingAuxiliaryPointColorChanged
editingAuxiliaryPointColorReact
editingAuxiliaryPointSize
editingAuxiliaryPointSize: undefined | number = ...
editingAuxiliaryPointSizeChanged
editingAuxiliaryPointSizeChanged: Listener< [undefined | number, undefined | number],> editingAuxiliaryPointSizeReact
editingAxisSize
editingAxisSize: undefined | number = ...
editingAxisSizeChanged
editingAxisSizeChanged: Listener<[undefined | number, undefined | number]> editingEventListening
editingEventListening: boolean = true
editingEventListeningChanged
editingEventListeningChanged: Listener<[boolean, boolean]> editingEventListeningReact
editingHeightOffset
editingHeightOffset: undefined | number = ...
editingHeightOffsetChanged
editingHeightOffsetChanged: Listener<[undefined | number, undefined | number]> editingLineShow
editingLineShow: boolean = true
editingLineShowChanged
editingLineShowChanged: Listener<[boolean, boolean]> editingLineWidth
editingLineWidth: undefined | number = ...
editingLineWidthChanged
editingLineWidthChanged: Listener<[undefined | number, undefined | number]> editingPointSize
editingPointSize: undefined | number = ...
editingPointSizeChanged
editingPointSizeChanged: Listener<[undefined | number, undefined | number]> emissiveIntensity
emissiveIntensity: undefined | number = ...
emissiveIntensityChanged
emissiveIntensityChanged: Listener<[undefined | number, undefined | number]> execOnceFuncStr
execOnceFuncStr: undefined | string = ...
execOnceFuncStrChanged
execOnceFuncStrChanged: Listener<[undefined | string, undefined | string]> flyToBoundingSize
flyToBoundingSize: undefined | number = ...
flyToBoundingSizeChanged
flyToBoundingSizeChanged: Listener<[undefined | number, undefined | number]> fog
fog: number = 0
fov
fov: number = 60
geoReferenceOrigin
geoReferenceOriginChanged
globeShow
globeShow: boolean = true
globeShowChanged
globeShowChanged: Listener<[boolean, boolean]> hoverTime
hoverTime: number = 2
hoverTimeChanged
hoverTimeChanged: Listener<[number, number]> ionAccessToken
ionAccessToken: string = ...
ionAccessTokenChanged
ionAccessTokenChanged: Listener<[string, string]> keepWorldOriginNearCamera
keepWorldOriginNearCamera: undefined | boolean = ...
keepWorldOriginNearCameraChanged
keepWorldOriginNearCameraChanged: Listener< [undefined | boolean, undefined | boolean],> keepWorldOriginNearCameraReact
memReportInterval
memReportInterval: undefined | number = ...
memReportIntervalChanged
memReportIntervalChanged: Listener<[undefined | number, undefined | number]> name
name: string = '未命名场景对象'
objectEventListening
objectEventListening: undefined | boolean = ...
objectEventListeningChanged
objectEventListeningChanged: Listener< [undefined | boolean, undefined | boolean],> objectEventListeningReact
opacity
opacity: undefined | number = ...
opacityChanged
opacityChanged: Listener<[undefined | number, undefined | number]> propChangedListening
propChangedListening: undefined | boolean = ...
propChangedListeningChanged
propChangedListeningChanged: Listener< [undefined | boolean, undefined | boolean],> propChangedListeningReact
rain
rain: number = 0
resolutionScale
resolutionScale: number = 1
resolutionScaleChanged
resolutionScaleChanged: Listener<[number, number]> rollerShutter
rollerShutter: boolean = false
rollerShutterChanged
rollerShutterChanged: Listener<[boolean, boolean]> sceneControlled
sceneControlled: undefined | boolean = ...
sceneControlledChanged
sceneControlledChanged: Listener<[undefined | boolean, undefined | boolean]> screenPercentage
screenPercentage: undefined | number = ...
screenPercentageChanged
screenPercentageChanged: Listener<[undefined | number, undefined | number]> secretKey
secretKey: string = ...
secretKeyChanged
secretKeyChanged: Listener<[string, string]> show
show: undefined | boolean = ...
showChanged
showChanged: Listener<[undefined | boolean, undefined | boolean]> simulationTime
simulationTime: number = ...
simulationTimeChanged
simulationTimeChanged: Listener<[number, number]> snow
snow: number = 0
speechRecognitionListening
speechRecognitionListening: undefined | boolean = ...
speechRecognitionListeningChanged
speechRecognitionListeningChanged: Listener< [undefined | boolean, undefined | boolean],> speechRecognitionListeningReact
speechVoiceMode
speechVoiceMode: string = ...
speechVoiceModeChanged
speechVoiceModeChanged: Listener<[string, string]> splitPosition
splitPosition: undefined | number = ...
splitPositionChanged
splitPositionChanged: Listener<[undefined | number, undefined | number]> statusUpdateInterval
statusUpdateInterval: undefined | number = ...
statusUpdateIntervalChanged
statusUpdateIntervalChanged: Listener<[undefined | number, undefined | number]> statusUpdateIntervalReact
terrainOpacity
terrainOpacity: number = 1.0
terrainOpacityChanged
terrainOpacityChanged: Listener<[number, number]> terrainShader
terrainShader: { aspect: { show: boolean }; elevationContour: { color: ESJVector4D; show: boolean; spacing: number; width: number; }; elevationRamp: { color: HTMLCanvasElement | ESJColor[]; maxHeight: number; minHeight: number; show: boolean; }; slope: { show: boolean };} = ESViewer.defaults.terrainShader terrainShaderChanged
terrainShaderChanged: Listener< [ { aspect: { show: boolean }; elevationContour: { color: ESJVector4D; show: boolean; spacing: number; width: number; }; elevationRamp: { color: HTMLCanvasElement | ESJColor[]; maxHeight: number; minHeight: number; show: boolean; }; slope: { show: boolean }; }, { aspect: { show: boolean }; elevationContour: { color: ESJVector4D; show: boolean; spacing: number; width: number; }; elevationRamp: { color: HTMLCanvasElement | ESJColor[]; maxHeight: number; minHeight: number; show: boolean; }; slope: { show: boolean }; }, ],> terrainShaderReact
terrainShaderReact: ReactiveVariable< { aspect: { show: boolean }; elevationContour: { color: ESJVector4D; show: boolean; spacing: number; width: number; }; elevationRamp: { color: HTMLCanvasElement | ESJColor[]; maxHeight: number; minHeight: number; show: boolean; }; slope: { show: boolean }; },> textAvoidance
textAvoidance: boolean = false
textAvoidanceChanged
textAvoidanceChanged: Listener<[boolean, boolean]> timeSync
timeSync: boolean = false
timeSyncChanged
timeSyncChanged: Listener<[boolean, boolean]> toDestroyFuncStr
toDestroyFuncStr: undefined | string = ...
toDestroyFuncStrChanged
toDestroyFuncStrChanged: Listener<[undefined | string, undefined | string]> updateFuncStr
updateFuncStr: undefined | string = ...
updateFuncStrChanged
updateFuncStrChanged: Listener<[undefined | string, undefined | string]> useCache
useCache: undefined | boolean = ...
useCacheChanged
useCacheChanged: Listener<[undefined | boolean, undefined | boolean]> useDefaultStatusDiv
useDefaultStatusDiv: boolean = true
useDefaultStatusDivChanged
useDefaultStatusDivChanged: Listener<[boolean, boolean]> widgetEventListening: undefined | boolean = ...
widgetEventListeningChanged: Listener< [undefined | boolean, undefined | boolean],> widgetInteractionDistance: undefined | number = ...
widgetInteractionDistanceChanged: Listener< [undefined | number, undefined | number],> zIndex
zIndex: undefined | string = ...
zIndexChanged
zIndexChanged: Listener<[undefined | string, undefined | string]> 静态_lastMemId
_lastMemId: number = -1
静态 只读context
context: ViewerContext = ...
静态defaults
defaults: { antiAliasingMethod: string; baseUrl: string; brightness: number; cameraMovableRegion: number[]; debug: boolean; depthTestAgainstTerrain: boolean; emissiveIntensity: number; geoReferenceOrigin: undefined | ESJVector3D; globeShow: boolean; keepWorldOriginNearCamera: boolean; memReportInterval: number; sceneControlled: boolean; screenPercentage: number; show: boolean; splitPosition: number; statusInfo: ESJStatusInfoType; statusUpdateInterval: number; terrainOpacity: number; terrainShader: { aspect: { show: boolean }; elevationContour: { color: ESJVector4D; show: boolean; spacing: number; width: number; }; elevationRamp: { color: HTMLCanvasElement | ESJColor[]; maxHeight: number; minHeight: number; show: boolean; }; slope: { show: boolean }; }; useCache: boolean; widgetInteractionDistance: number;} = ... 类型声明
antiAliasingMethod: string
baseUrl: string
brightness: number
cameraMovableRegion: number[]
debug: boolean
depthTestAgainstTerrain: boolean
emissiveIntensity: number
geoReferenceOrigin: undefined | ESJVector3D
globeShow: boolean
keepWorldOriginNearCamera: boolean
memReportInterval: number
sceneControlled: boolean
screenPercentage: number
show: boolean
splitPosition: number
statusUpdateInterval: number
terrainOpacity: number
terrainShader: {
aspect: { show: boolean };
elevationContour: {
color: ESJVector4D;
show: boolean;
spacing: number;
width: number;
};
elevationRamp: {
color: HTMLCanvasElement
| ESJColor[];
maxHeight: number;
minHeight: number;
show: boolean;
};
slope: { show: boolean };
}
useCache: boolean
widgetInteractionDistance: number
静态 只读register
register: <T extends ESViewer>( viewerType: string, viewerConstructor: new (option: ESVOption) => T,) => string = ... 类型声明
- <T extends ESViewer>(
viewerType: string,
viewerConstructor: new (option: ESVOption) => T,
): string 参数
- viewerType: string
- viewerConstructor: new (option: ESVOption) => T
返回 string
已注册的 Viewer 类型的名称。
静态 只读type
type: string = ...
https://c0yh9tnn0na.feishu.cn/wiki/RvpywAxsXiP4j8kWMhKce8tannc