animationId
animationId: null | number = null
eventsKey
eventsKey: null | EventsKey = null
offset
offset: number = ...
options
options: {
ARROW_LINE_COLOR: string;
ARROW_LINE_WIDTH_RATIO: number;
ARROW_OFFSET_RATIO: number;
ARROW_SPACING_RATIO: number;
ARROWS_PER_GROUP: number;
SPEED_MULTIPLIER: number;
} = ...
静态_lastMemId
_lastMemId: number
静态 只读context
context: EngineObjectsContext
静态 只读contextEditing
contextEditing: EditingObjectContext
静态 只读register
register: <R extends ESSceneObject, V_1 extends ESViewer>(
viewerType: string,
sceneObjectTypeName: string,
objConstructor: new (
sceneObject: R,
viewer: V_1,
) => EngineObject<R, ESViewer>,
) => string
静态 只读registerEditing
registerEditing: <R extends ESSceneObject, V_1 extends ESViewer>(
viewerType: string,
sceneObjectTypeName: string,
objConstructor: new (
sceneObject: R,
viewer: V_1,
) => EngineObject<R, ESViewer>,
) => void
静态 只读type
type: string = ...
引擎对象的全局上下文实例,用于注册非编辑模式下的引擎对象。