EarthSDK
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    层级 (查看层级一览)

    索引

    构造函数

    属性

    _feature: Feature<LineString>
    _layer: VectorLayer<VectorSource<Geometry>>
    _lineString: LineString
    _source: VectorSource
    allowPicking: boolean = false
    allowPickingChanged: Listener<[boolean, boolean]>
    allowPickingReact: ReactiveVariable<false> | ReactiveVariable<true>
    arcType: OlArcType = ...
    arcTypeChanged: Listener<[OlArcType, OlArcType]>
    arcTypeReact:
        | ReactiveVariable<"NONE">
        | ReactiveVariable<"GEODESIC">
        | ReactiveVariable<"RHUMB">
    color: [number, number, number, number] = ...
    colorChanged: Listener<
        [[number, number, number, number], [number, number, number, number]],
    >
    colorReact: ReactiveVariable<[number, number, number, number]>
    dashLength: number = 16
    dashLengthChanged: Listener<[number, number]>
    dashLengthReact: ReactiveVariable<number>
    dashPattern: number = 255
    dashPatternChanged: Listener<[number, number]>
    dashPatternReact: ReactiveVariable<number>
    depthTest: boolean = false
    depthTestChanged: Listener<[boolean, boolean]>
    depthTestReact: ReactiveVariable<false> | ReactiveVariable<true>
    gapColor: [number, number, number, number] = ...
    gapColorChanged: Listener<
        [[number, number, number, number], [number, number, number, number]],
    >
    gapColorReact: ReactiveVariable<[number, number, number, number]>
    hasArrow: boolean = false
    hasArrowChanged: Listener<[boolean, boolean]>
    hasArrowReact: ReactiveVariable<false> | ReactiveVariable<true>
    hasDash: boolean = false
    hasDashChanged: Listener<[boolean, boolean]>
    hasDashReact: ReactiveVariable<false> | ReactiveVariable<true>
    loop: boolean = false
    loopChanged: Listener<[boolean, boolean]>
    loopReact: ReactiveVariable<false> | ReactiveVariable<true>
    positions: undefined | [number, number, number][] = ...
    positionsChanged: Listener<
        [
            undefined
            | [number, number, number][],
            undefined | [number, number, number][],
        ],
    >
    positionsReact: ReactiveVariable<undefined | [number, number, number][]>
    show: boolean = true
    showChanged: Listener<[boolean, boolean]>
    showReact: ReactiveVariable<false> | ReactiveVariable<true>
    width: number = 2.0
    widthChanged: Listener<[number, number]>
    widthReact: ReactiveVariable<number>
    zIndex: number = 0
    zIndexChanged: Listener<[number, number]>
    zIndexReact: ReactiveVariable<number>
    _lastMemId: number = -1
    defaults: {
        color: [number, number, number, number];
        dashLength: number;
        hasArrow: boolean;
        hasDash: boolean;
        loop: boolean;
        positions: never[];
        width: number;
    } = ...

    访问器

    • get defaultProps(): {
          allowPicking: boolean;
          arcType: OlArcType;
          color: ReactiveVariable<[number, number, number, number]>;
          dashLength: number;
          dashPattern: number;
          depthTest: boolean;
          gapColor: ReactiveVariable<[number, number, number, number]>;
          hasArrow: boolean;
          hasDash: boolean;
          loop: boolean;
          positions: ReactiveVariable<undefined | [number, number, number][]>;
          show: boolean;
          width: number;
          zIndex: number;
      }

      返回 {
          allowPicking: boolean;
          arcType: OlArcType;
          color: ReactiveVariable<[number, number, number, number]>;
          dashLength: number;
          dashPattern: number;
          depthTest: boolean;
          gapColor: ReactiveVariable<[number, number, number, number]>;
          hasArrow: boolean;
          hasDash: boolean;
          loop: boolean;
          positions: ReactiveVariable<undefined | [number, number, number][]>;
          show: boolean;
          width: number;
          zIndex: number;
      }

    • get disposers(): (() => void)[]

      返回 (() => void)[]

    • get flyToEvent(): Listener<[undefined | number]>

      返回 Listener<[undefined | number]>

    • get memId(): number

      返回 number

    • get toDestroyEvent(): Listener

      返回 Listener

    • get typeName(): string

      返回 string

    方法

    • 参数

      • disposeFunc: () => void

      返回 () => void

    • 类型参数

      • T extends { destroy(): void }

      参数

      • obj: T

      返回 T

    • 参数

      • disposeFunc: () => void

      返回 () => void

    • 类型参数

      • T extends { destroy(): void }

      参数

      • obj: T

      返回 T

    • 参数

      • disposeFunc: () => void

      返回 () => void

    • 返回 undefined

    • 请不要重写destroy,请使用destroyImp来重写!

      返回 undefined

    • 返回 void

    • 参数

      • disposeFunc: () => void

      返回 () => void

    • 类型参数

      • T extends { destroy(): void }

      参数

      • obj: T

      返回 T

    • 类型参数

      • T extends { destroy(): void }

      参数

      • obj: T

      返回 T

    • 参数

      • 可选duration: number

      返回 void

    • 返回 boolean

    • 返回 boolean

    • 类型参数

      • T extends { tryDestroy(): void }

      参数

      • obj: T

      返回 T

    • 返回 undefined

    • 类型参数

      • T extends { tryDestroy(): void }

      参数

      • obj: T

      返回 T