EarthSDK
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    索引

    构造函数

    属性

    axisPixelSize: number = 100
    axisPixelSizeChanged: Listener<[number, number]>
    axisPixelSizeReact: ReactiveVariable<number>
    axisSnapPixelSize: number = 5
    axisSnapPixelSizeChanged: Listener<[number, number]>
    axisSnapPixelSizeReact: ReactiveVariable<number>
    disableX: boolean = false
    disableXChanged: Listener<[boolean, boolean]>
    disableXReact: ReactiveVariable<false> | ReactiveVariable<true>
    disableXY: boolean = false
    disableXYChanged: Listener<[boolean, boolean]>
    disableXYReact: ReactiveVariable<false> | ReactiveVariable<true>
    disableY: boolean = false
    disableYChanged: Listener<[boolean, boolean]>
    disableYReact: ReactiveVariable<false> | ReactiveVariable<true>
    disableZ: boolean = false
    disableZAxis: boolean = false
    disableZAxisChanged: Listener<[boolean, boolean]>
    disableZAxisReact: ReactiveVariable<false> | ReactiveVariable<true>
    disableZChanged: Listener<[boolean, boolean]>
    disableZReact: ReactiveVariable<false> | ReactiveVariable<true>
    enabled: boolean = true
    enabledChanged: Listener<[boolean, boolean]>
    enabledReact: ReactiveVariable<false> | ReactiveVariable<true>
    heading: number = 0
    headingChanged: Listener<[number, number]>
    headingReact: ReactiveVariable<number>
    position: undefined | ESJVector3D = ...
    positionChanged: Listener<[undefined | ESJVector3D, undefined | ESJVector3D]>
    positionReact: ReactiveVariable<undefined | ESJVector3D>
    showCircle: boolean = true
    showCircleChanged: Listener<[boolean, boolean]>
    showCircleReact: ReactiveVariable<false> | ReactiveVariable<true>
    showCoordinates: boolean = true
    showCoordinatesChanged: Listener<[boolean, boolean]>
    showCoordinatesReact: ReactiveVariable<false> | ReactiveVariable<true>
    xAxisShow: boolean = true
    xAxisShowChanged: Listener<[boolean, boolean]>
    xAxisShowReact: ReactiveVariable<false> | ReactiveVariable<true>
    yAxisShow: boolean = true
    yAxisShowChanged: Listener<[boolean, boolean]>
    yAxisShowReact: ReactiveVariable<false> | ReactiveVariable<true>
    zAxisShow: boolean = true
    zAxisShowChanged: Listener<[boolean, boolean]>
    zAxisShowReact: ReactiveVariable<false> | ReactiveVariable<true>
    _lastMemId: number = -1
    defaults: {
        dimensions: ESJVector3D;
        enabled: boolean;
        heading: number;
        position: [number, number, number];
        xAxisColor: ESJVector4D;
        yAxisColor: ESJVector4D;
        zAxisColor: ESJVector4D;
    } = ...

    访问器

    • get disposers(): (() => void)[]

      返回 (() => void)[]

    • get memId(): number

      返回 number

    • get toDestroyEvent(): Listener

      返回 Listener

    方法

    • 参数

      • disposeFunc: () => void

      返回 () => void

    • 类型参数

      • T extends { destroy(): void }

      参数

      • obj: T

      返回 T

    • 参数

      • disposeFunc: () => void

      返回 () => void

    • 类型参数

      • T extends { destroy(): void }

      参数

      • obj: T

      返回 T

    • 参数

      • disposeFunc: () => void

      返回 () => void

    • 返回 undefined

    • 请不要重写destroy,请使用destroyImp来重写!

      返回 undefined

    • 返回 void

    • 参数

      • disposeFunc: () => void

      返回 () => void

    • 类型参数

      • T extends { destroy(): void }

      参数

      • obj: T

      返回 T

    • 类型参数

      • T extends { destroy(): void }

      参数

      • obj: T

      返回 T

    • 返回 boolean

    • 返回 boolean

    • 类型参数

      • T extends { tryDestroy(): void }

      参数

      • obj: T

      返回 T

    • 返回 undefined

    • 类型参数

      • T extends { tryDestroy(): void }

      参数

      • obj: T

      返回 T