EarthSDK
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    类 CzmPolygonsFlattenedPlane

    层级

    索引

    构造函数

    属性

    allowPicking: boolean = false
    allowPickingChanged: Listener<[boolean, boolean]>
    allowPickingReact: ReactiveVariable<false> | ReactiveVariable<true>
    czmFlattenedPlaneId: string = ''
    czmFlattenedPlaneIdChanged: Listener<[string, string]>
    czmFlattenedPlaneIdReact: ReactiveVariable<string>
    enabled: boolean = true
    enabledChanged: Listener<[boolean, boolean]>
    enabledReact: ReactiveVariable<false> | ReactiveVariable<true>
    fillColor: [number, number, number, number] = ...
    fillColorChanged: Listener<
        [[number, number, number, number], [number, number, number, number]],
    >
    fillColorReact: ReactiveVariable<[number, number, number, number]>
    filled: boolean = false
    filledChanged: Listener<[boolean, boolean]>
    filledReact: ReactiveVariable<false> | ReactiveVariable<true>
    fillGround: boolean = false
    fillGroundChanged: Listener<[boolean, boolean]>
    fillGroundReact: ReactiveVariable<false> | ReactiveVariable<true>
    pointsSet: undefined | [number, number, number][][] = ...
    pointsSetChanged: Listener<
        [
            undefined
            | [number, number, number][][],
            undefined | [number, number, number][][],
        ],
    >
    pointsSetReact: ReactiveVariable<undefined | [number, number, number][][]>
    show: boolean = true
    showChanged: Listener<[boolean, boolean]>
    showReact: ReactiveVariable<false> | ReactiveVariable<true>
    strokeColor: [number, number, number, number] = ...
    strokeColorChanged: Listener<
        [[number, number, number, number], [number, number, number, number]],
    >
    strokeColorReact: ReactiveVariable<[number, number, number, number]>
    stroked: boolean = false
    strokedChanged: Listener<[boolean, boolean]>
    strokedReact: ReactiveVariable<false> | ReactiveVariable<true>
    strokeGround: boolean = false
    strokeGroundChanged: Listener<[boolean, boolean]>
    strokeGroundReact: ReactiveVariable<false> | ReactiveVariable<true>
    strokeWidth: number = 1
    strokeWidthChanged: Listener<[number, number]>
    strokeWidthReact: ReactiveVariable<number>
    _lastMemId: number

    访问器

    • get czmFlattendPlaneWithIdResetting(): any

      返回 any

    • get czmFlattenedPlaneWithId(): any

      返回 any

    • get czmTexture(): any

      返回 any

    • get disposers(): (() => void)[]

      返回 (() => void)[]

    • get id(): string

      返回 string

    • set id(value: string): void

      参数

      • value: string

      返回 void

    • get idChanged(): Listener<[string, string]>

      返回 Listener<[string, string]>

    • get memId(): number

      返回 number

    • get polygonCanvas(): any

      返回 any

    • get polygonsVizResetting(): any

      返回 any

    • get toDestroyEvent(): Listener

      返回 Listener

    方法

    • 参数

      • disposeFunc: () => void

      返回 () => void

    • 类型参数

      • T extends { destroy(): void }

      参数

      • obj: T

      返回 T

    • 参数

      • disposeFunc: () => void

      返回 () => void

    • 类型参数

      • T extends { destroy(): void }

      参数

      • obj: T

      返回 T

    • 参数

      • disposeFunc: () => void

      返回 () => void

    • 返回 undefined

    • 返回 void

    • 参数

      • disposeFunc: () => void

      返回 () => void

    • 类型参数

      • T extends { destroy(): void }

      参数

      • obj: T

      返回 T

    • 类型参数

      • T extends { destroy(): void }

      参数

      • obj: T

      返回 T

    • 返回 boolean

    • 类型参数

      • T extends { tryDestroy(): void }

      参数

      • obj: T

      返回 T

    • 返回 undefined

    • 类型参数

      • T extends { tryDestroy(): void }

      参数

      • obj: T

      返回 T