EarthSDK
    正在准备搜索索引...

    层级 (查看层级一览)

    索引

    构造函数

    属性

    bottomColor: [number, number, number, number] = ...
    bottomColorChanged: Listener<
        [[number, number, number, number], [number, number, number, number]],
    >
    bottomColorReact: ReactiveVariable<[number, number, number, number]>
    czmTextureId: string = ''
    czmTextureIdChanged: Listener<[string, string]>
    czmTextureIdReact: ReactiveVariable<string>
    discard: [number, number] = ...
    discardChanged: Listener<[[number, number], [number, number]]>
    discardReact: ReactiveVariable<[number, number]>
    edgeColor: [number, number, number, number] = ...
    edgeColorChanged: Listener<
        [[number, number, number, number], [number, number, number, number]],
    >
    edgeColorReact: ReactiveVariable<[number, number, number, number]>
    edgeWidth: number = 2
    edgeWidthChanged: Listener<[number, number]>
    edgeWidthReact: ReactiveVariable<number>
    enabled: boolean = true
    enabledChanged: Listener<[boolean, boolean]>
    enabledReact: ReactiveVariable<false> | ReactiveVariable<true>
    maxSize: [number, number] = ...
    maxSizeChanged: Listener<[[number, number], [number, number]]>
    maxSizeReact: ReactiveVariable<[number, number]>
    minSize: [number, number] = ...
    minSizeChanged: Listener<[[number, number], [number, number]]>
    minSizeReact: ReactiveVariable<[number, number]>
    modelMatrix: ESJNativeNumber16 = ...
    position: undefined | [number, number, number] = ...
    positionChanged: Listener<
        [
            undefined
            | [number, number, number],
            undefined | [number, number, number],
        ],
    >
    positionReact: ReactiveVariable<undefined | [number, number, number]>
    reverse: boolean = false
    reverseChanged: Listener<[boolean, boolean]>
    reverseReact: ReactiveVariable<false> | ReactiveVariable<true>
    rotation: [number, number, number] = ...
    rotationChanged: Listener<[[number, number, number], [number, number, number]]>
    rotationReact: ReactiveVariable<[number, number, number]>
    sceneObjectIds: string[] = ...

    该属性已弃用,请使用Czm3dTiles的czmFlattenedPlaneId属性!

    sceneObjectIdsChanged: Listener<[string[], string[]]>
    sceneObjectIdsReact: ReactiveVariable<string[]>
    showHelper: boolean = true
    showHelperChanged: Listener<[boolean, boolean]>
    showHelperReact: ReactiveVariable<false> | ReactiveVariable<true>
    topColor: [number, number, number, number] = ...
    topColorChanged: Listener<
        [[number, number, number, number], [number, number, number, number]],
    >
    topColorReact: ReactiveVariable<[number, number, number, number]>
    _lastMemId: number = -1
    defaults: { position: [number, number, number] } = ...

    访问器

    • get czmTextureWithId(): any

      返回 any

    • get disposers(): (() => void)[]

      返回 (() => void)[]

    • get finalMatrix(): undefined | Matrix4

      返回 undefined | Matrix4

    • set finalMatrix(value: undefined | Matrix4): void

      参数

      • value: undefined | Matrix4

      返回 void

    • get finalMatrixChanged(): Listener<[undefined | Matrix4, undefined | Matrix4]>

      返回 Listener<[undefined | Matrix4, undefined | Matrix4]>

    • get flyToEvent(): Listener<[undefined | number]>

      返回 Listener<[undefined | number]>

    • get id(): string

      返回 string

    • set id(value: string): void

      参数

      • value: string

      返回 void

    • get idChanged(): Listener<[string, string]>

      返回 Listener<[string, string]>

    • get memId(): number

      返回 number

    • get polylines(): any

      返回 any

    • get toDestroyEvent(): Listener

      返回 Listener

    方法

    • 参数

      • disposeFunc: () => void

      返回 () => void

    • 类型参数

      • T extends { destroy(): void }

      参数

      • obj: T

      返回 T

    • 参数

      • disposeFunc: () => void

      返回 () => void

    • 类型参数

      • T extends { destroy(): void }

      参数

      • obj: T

      返回 T

    • 参数

      • disposeFunc: () => void

      返回 () => void

    • 返回 undefined

    • 请不要重写destroy,请使用destroyImp来重写!

      返回 undefined

    • 返回 void

    • 参数

      • disposeFunc: () => void

      返回 () => void

    • 类型参数

      • T extends { destroy(): void }

      参数

      • obj: T

      返回 T

    • 类型参数

      • T extends { destroy(): void }

      参数

      • obj: T

      返回 T

    • 参数

      • 可选duration: number

      返回 void

    • 返回 boolean

    • 返回 boolean

    • 类型参数

      • T extends { tryDestroy(): void }

      参数

      • obj: T

      返回 T

    • 返回 undefined

    • 类型参数

      • T extends { tryDestroy(): void }

      参数

      • obj: T

      返回 T