createDefaultProps(): { bottomColor: ReactiveVariable<[number, number, number, number]>; czmTextureId: string; discard: ReactiveVariable<[number, number]>; edgeColor: ReactiveVariable<[number, number, number, number]>; edgeWidth: number; enabled: boolean; heightFromTexture: boolean; heightMax: number; heightMin: number; maxSize: ReactiveVariable<[number, number]>; minSize: ReactiveVariable<[number, number]>; modelMatrix: ReactiveVariable<ESJNativeNumber16>; position: ReactiveVariable<undefined | [number, number, number]>; reverse: boolean; rotation: ReactiveVariable<[number, number, number]>; sceneObjectIds: ReactiveVariable<string[]>; showHelper: boolean; topColor: ReactiveVariable<[number, number, number, number]>;} 返回 {
bottomColor: ReactiveVariable<[number, number, number, number]>;
czmTextureId: string;
discard: ReactiveVariable<[number, number]>;
edgeColor: ReactiveVariable<[number, number, number, number]>;
edgeWidth: number;
enabled: boolean;
heightFromTexture: boolean;
heightMax: number;
heightMin: number;
maxSize: ReactiveVariable<[number, number]>;
minSize: ReactiveVariable<[number, number]>;
modelMatrix: ReactiveVariable<ESJNativeNumber16>;
position: ReactiveVariable<undefined | [number, number, number]>;
reverse: boolean;
rotation: ReactiveVariable<[number, number, number]>;
sceneObjectIds: ReactiveVariable<string[]>;
showHelper: boolean;
topColor: ReactiveVariable<[number, number, number, number]>;
}
bottomColor: ReactiveVariable<[number, number, number, number]>
czmTextureId: string
discard: ReactiveVariable<[number, number]>
edgeColor: ReactiveVariable<[number, number, number, number]>
edgeWidth: number
enabled: boolean
heightFromTexture: boolean
heightMax: number
heightMin: number
maxSize: ReactiveVariable<[number, number]>
minSize: ReactiveVariable<[number, number]>
modelMatrix: ReactiveVariable<ESJNativeNumber16>
position: ReactiveVariable<undefined | [number, number, number]>
reverse: boolean
rotation: ReactiveVariable<[number, number, number]>
sceneObjectIds: ReactiveVariable<string[]>
showHelper: boolean
topColor: ReactiveVariable<[number, number, number, number]>
是否从纹理的 R/G 通道读取每像素目标高度(多多边形压平使用)。 false:纹理仅作掩膜,全区域压到 position 高度(默认,兼容原行为)。 true:纹理 B 通道=掩膜,R/G 16bit 编码目标相对高度,配合 heightMin/heightMax。