EarthSDK
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    • 返回 {
          bottomColor: ReactiveVariable<[number, number, number, number]>;
          czmTextureId: string;
          discard: ReactiveVariable<[number, number]>;
          edgeColor: ReactiveVariable<[number, number, number, number]>;
          edgeWidth: number;
          enabled: boolean;
          heightFromTexture: boolean;
          heightMax: number;
          heightMin: number;
          maxSize: ReactiveVariable<[number, number]>;
          minSize: ReactiveVariable<[number, number]>;
          modelMatrix: ReactiveVariable<ESJNativeNumber16>;
          position: ReactiveVariable<undefined | [number, number, number]>;
          reverse: boolean;
          rotation: ReactiveVariable<[number, number, number]>;
          sceneObjectIds: ReactiveVariable<string[]>;
          showHelper: boolean;
          topColor: ReactiveVariable<[number, number, number, number]>;
      }

      • bottomColor: ReactiveVariable<[number, number, number, number]>
      • czmTextureId: string
      • discard: ReactiveVariable<[number, number]>
      • edgeColor: ReactiveVariable<[number, number, number, number]>
      • edgeWidth: number
      • enabled: boolean
      • heightFromTexture: boolean

        是否从纹理的 R/G 通道读取每像素目标高度(多多边形压平使用)。 false:纹理仅作掩膜,全区域压到 position 高度(默认,兼容原行为)。 true:纹理 B 通道=掩膜,R/G 16bit 编码目标相对高度,配合 heightMin/heightMax。

      • heightMax: number

        heightFromTexture=true 时,R/G 编码高度的动态范围上限(相对 position 高度,米)。

      • heightMin: number

        heightFromTexture=true 时,R/G 编码高度的动态范围下限(相对 position 高度,米)。

      • maxSize: ReactiveVariable<[number, number]>
      • minSize: ReactiveVariable<[number, number]>
      • modelMatrix: ReactiveVariable<ESJNativeNumber16>
      • position: ReactiveVariable<undefined | [number, number, number]>
      • reverse: boolean
      • rotation: ReactiveVariable<[number, number, number]>
      • sceneObjectIds: ReactiveVariable<string[]>

        该属性已弃用,请使用Czm3dTiles的czmFlattenedPlaneId属性!

      • showHelper: boolean
      • topColor: ReactiveVariable<[number, number, number, number]>