EarthSDK
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    索引

    构造函数

    属性

    访问器

    方法

    构造函数

    属性

    allowPicking: boolean = false
    allowPickingChanged: Listener<[boolean, boolean]>
    allowPickingReact: ReactiveVariable<false> | ReactiveVariable<true>
    arcType: "GEODESIC" | "NONE" | "RHUMB" = ...
    arcTypeChanged: Listener<
        ["GEODESIC" | "NONE" | "RHUMB", "GEODESIC" | "NONE" | "RHUMB"],
    >
    arcTypeReact:
        | ReactiveVariable<"NONE">
        | ReactiveVariable<"GEODESIC">
        | ReactiveVariable<"RHUMB">
    color: [number, number, number, number] = ...
    colorChanged: Listener<
        [[number, number, number, number], [number, number, number, number]],
    >
    colorReact: ReactiveVariable<[number, number, number, number]>
    currentPoiShow: boolean = true
    currentPoiShowChanged: Listener<[boolean, boolean]>
    currentPoiShowReact: ReactiveVariable<false> | ReactiveVariable<true>
    currentTime: number = 0
    currentTimeChanged: Listener<[number, number]>
    currentTimeReact: ReactiveVariable<number>
    dashLength: number = 16
    dashLengthChanged: Listener<[number, number]>
    dashLengthReact: ReactiveVariable<number>
    dashPattern: number = 255
    dashPatternChanged: Listener<[number, number]>
    dashPatternReact: ReactiveVariable<number>
    depthTest: boolean = false
    depthTestChanged: Listener<[boolean, boolean]>
    depthTestReact: ReactiveVariable<false> | ReactiveVariable<true>
    duration: number = 3000
    durationChanged: Listener<[number, number]>
    durationReact: ReactiveVariable<number>
    gapColor: [number, number, number, number] = ...
    gapColorChanged: Listener<
        [[number, number, number, number], [number, number, number, number]],
    >
    gapColorReact: ReactiveVariable<[number, number, number, number]>
    granularity: number = 1
    granularityChanged: Listener<[number, number]>
    granularityReact: ReactiveVariable<number>
    ground: boolean = false
    groundChanged: Listener<[boolean, boolean]>
    groundReact: ReactiveVariable<false> | ReactiveVariable<true>
    hasArrow: boolean = false
    hasArrowChanged: Listener<[boolean, boolean]>
    hasArrowReact: ReactiveVariable<false> | ReactiveVariable<true>
    hasDash: boolean = false
    hasDashChanged: Listener<[boolean, boolean]>
    hasDashReact: ReactiveVariable<false> | ReactiveVariable<true>
    leadTime: number = 0
    leadTimeChanged: Listener<[number, number]>
    leadTimeReact: ReactiveVariable<number>
    loop: boolean = false
    loopChanged: Listener<[boolean, boolean]>
    loopReact: ReactiveVariable<false> | ReactiveVariable<true>
    playing: boolean = false
    playingChanged: Listener<[boolean, boolean]>
    playingReact: ReactiveVariable<false> | ReactiveVariable<true>
    polylineShow: boolean = true
    polylineShowChanged: Listener<[boolean, boolean]>
    polylineShowReact: ReactiveVariable<false> | ReactiveVariable<true>
    positions: undefined | [number, number, number][] = ...
    positionsChanged: Listener<
        [
            undefined
            | [number, number, number][],
            undefined | [number, number, number][],
        ],
    >
    positionsReact: ReactiveVariable<undefined | [number, number, number][]>
    rotationRadius: number[] = ...
    rotationRadiusChanged: Listener<[number[], number[]]>
    rotationRadiusReact: ReactiveVariable<number[]>
    rotLerpMode: RotLerpModeType = ...
    rotLerpModeChanged: Listener<[RotLerpModeType, RotLerpModeType]>
    rotLerpModeReact:
        | ReactiveVariable<"Lerp">
        | ReactiveVariable<"Prev">
        | ReactiveVariable<"Next">
    show: boolean = true
    showChanged: Listener<[boolean, boolean]>
    showReact: ReactiveVariable<false> | ReactiveVariable<true>
    speed: number = 1
    speedChanged: Listener<[number, number]>
    speedReact: ReactiveVariable<number>
    trailTime: number = 0
    trailTimeChanged: Listener<[number, number]>
    trailTimeReact: ReactiveVariable<number>
    width: number = 1
    widthChanged: Listener<[number, number]>
    widthReact: ReactiveVariable<number>
    _lastMemId: number = -1

    访问器

    • get accumDistances(): any

      返回 any

    • get accumDistancesChanged(): any

      返回 any

    • get currentDistance(): number

      返回 number

    • set currentDistance(value: number): void

      参数

      • value: number

      返回 void

    • get currentDistanceChanged(): Listener<[number, number]>

      返回 Listener<[number, number]>

    • get currentIndex(): any

      返回 any

    • get currentIndexChanged(): any

      返回 any

    • get currentInfo(): any

      返回 any

    • get currentInfoChanged(): any

      返回 any

    • get currentPosition(): any

      返回 any

    • get currentPositionChanged(): any

      返回 any

    • get currentRotation(): any

      返回 any

    • get currentRotationChanged(): any

      返回 any

    • get disposers(): (() => void)[]

      返回 (() => void)[]

    • get flyToEvent(): Listener<[undefined | number]>

      返回 Listener<[undefined | number]>

    • get geoCanvasPointPoi(): any

      返回 any

    • get geoPath(): any

      返回 any

    • get geoPolyline(): any

      返回 any

    • get memId(): number

      返回 number

    • get player(): any

      返回 any

    • get ratio(): number

      返回 number

    • set ratio(value: number): void

      参数

      • value: number

      返回 void

    • get ratioChanged(): Listener<[number, number]>

      返回 Listener<[number, number]>

    • get timePosRots(): any

      返回 any

    • get toDestroyEvent(): Listener

      返回 Listener

    • get totalDistance(): any

      返回 any

    • get totalDistanceChanged(): any

      返回 any

    方法

    • 参数

      • disposeFunc: () => void

      返回 () => void

    • 类型参数

      • T extends { destroy(): void }

      参数

      • obj: T

      返回 T

    • 参数

      • disposeFunc: () => void

      返回 () => void

    • 类型参数

      • T extends { destroy(): void }

      参数

      • obj: T

      返回 T

    • 参数

      • disposeFunc: () => void

      返回 () => void

    • 返回 undefined

    • 请不要重写destroy,请使用destroyImp来重写!

      返回 undefined

    • 返回 void

    • 参数

      • disposeFunc: () => void

      返回 () => void

    • 类型参数

      • T extends { destroy(): void }

      参数

      • obj: T

      返回 T

    • 类型参数

      • T extends { destroy(): void }

      参数

      • obj: T

      返回 T

    • 参数

      • 可选duration: number

      返回 void

    • 返回 boolean

    • 返回 boolean

    • 参数

      • startDistance: number
      • stopDistance: number

      返回 any

    • 类型参数

      • T extends { tryDestroy(): void }

      参数

      • obj: T

      返回 T

    • 返回 undefined

    • 类型参数

      • T extends { tryDestroy(): void }

      参数

      • obj: T

      返回 T