EarthSDK
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    层级 (查看层级一览)

    索引

    构造函数

    属性

    allowPicking: boolean = true
    allowPickingChanged: Listener<[boolean, boolean]>
    allowPickingReact: ReactiveVariable<false> | ReactiveVariable<true>
    amplitude: number = 10
    amplitudeChanged: Listener<[number, number]>
    amplitudeReact: ReactiveVariable<number>
    animationSpeed: number = 0.005
    animationSpeedChanged: Listener<[number, number]>
    animationSpeedReact: ReactiveVariable<number>
    baseWaterImage: undefined | { [xx: string]: any } = ...
    baseWaterImageChanged: Listener<
        [undefined | { [xx: string]: any }, undefined | { [xx: string]: any }],
    >
    baseWaterImageReact: ReactiveVariable<undefined | { [xx: string]: any }>
    blendColor: undefined | [number, number, number, number] = ...
    blendColorChanged: Listener<
        [
            undefined
            | [number, number, number, number],
            undefined | [number, number, number, number],
        ],
    >
    blendColorReact: ReactiveVariable<undefined | [number, number, number, number]>
    flowSpeed: number = 0
    flowSpeedChanged: Listener<[number, number]>
    flowSpeedReact: ReactiveVariable<number>
    frequency: number = 1000
    frequencyChanged: Listener<[number, number]>
    frequencyReact: ReactiveVariable<number>
    ground: undefined | boolean = ...
    groundChanged: Listener<[undefined | boolean, undefined | boolean]>
    groundReact:
        | ReactiveVariable<undefined>
        | ReactiveVariable<false>
        | ReactiveVariable<true>
    normalMap: string = ...
    normalMapChanged: Listener<[string, string]>
    normalMapReact: ReactiveVariable<string>
    points: undefined | [number, number, number][] = ...
    pointsChanged: Listener<
        [
            undefined
            | [number, number, number][],
            undefined | [number, number, number][],
        ],
    >
    pointsReact: ReactiveVariable<undefined | [number, number, number][]>
    show: boolean = true
    showChanged: Listener<[boolean, boolean]>
    showReact: ReactiveVariable<false> | ReactiveVariable<true>
    specularIntensity: number = 0.3
    specularIntensityChanged: Listener<[number, number]>
    specularIntensityReact: ReactiveVariable<number>
    specularMap: undefined | string = ...
    specularMapChanged: Listener<[undefined | string, undefined | string]>
    specularMapReact: ReactiveVariable<string> | ReactiveVariable<undefined>
    stRotation: undefined | number = ...
    stRotationChanged: Listener<[undefined | number, undefined | number]>
    stRotationReact: ReactiveVariable<number> | ReactiveVariable<undefined>
    waterColor: ESJColor = ...
    waterColorChanged: Listener<[ESJColor, ESJColor]>
    waterColorReact: ReactiveVariable<ESJColor>
    _lastMemId: number = -1

    访问器

    • get disposers(): (() => void)[]

      返回 (() => void)[]

    • get flyToEvent(): Event<[duration: number]>

      返回 Event<[duration: number]>

    • get memId(): number

      返回 number

    • get toDestroyEvent(): Listener

      返回 Listener

    • get updateBoundingSphereEvent(): Event<[boolean]>

      返回 Event<[boolean]>

    方法

    • 参数

      • disposeFunc: () => void

      返回 () => void

    • 类型参数

      • T extends { destroy(): void }

      参数

      • obj: T

      返回 T

    • 参数

      • disposeFunc: () => void

      返回 () => void

    • 类型参数

      • T extends { destroy(): void }

      参数

      • obj: T

      返回 T

    • 参数

      • disposeFunc: () => void

      返回 () => void

    • 返回 undefined

    • 请不要重写destroy,请使用destroyImp来重写!

      返回 undefined

    • 返回 void

    • 参数

      • disposeFunc: () => void

      返回 () => void

    • 类型参数

      • T extends { destroy(): void }

      参数

      • obj: T

      返回 T

    • 类型参数

      • T extends { destroy(): void }

      参数

      • obj: T

      返回 T

    • 参数

      • duration: number

      返回 void

    • 返回 boolean

    • 返回 boolean

    • 类型参数

      • T extends { tryDestroy(): void }

      参数

      • obj: T

      返回 T

    • 返回 undefined

    • 类型参数

      • T extends { tryDestroy(): void }

      参数

      • obj: T

      返回 T

    • 参数

      • update: boolean

      返回 void