atmosphere
atmosphere: boolean = true
atmosphereChanged
atmosphereChanged: Listener<[boolean, boolean]> cameraMovableRegionChanged
cloud
cloud: number = 0
cloudChanged
cloudChanged: Listener<[number, number]> currentTime
currentTime: number = ...
currentTimeChanged
currentTimeChanged: Listener<[number, number]> debug
debug: undefined | boolean = ...
debugChanged
debugChanged: Listener<[undefined | boolean, undefined | boolean]> depthOfField
depthOfField: number = 0
depthOfFieldChanged
depthOfFieldChanged: Listener<[number, number]> depthTestAgainstTerrain
depthTestAgainstTerrain: boolean = true
depthTestAgainstTerrainChanged
depthTestAgainstTerrainChanged: Listener<[boolean, boolean]> depthTestAgainstTerrainReact
devTags: undefined | string[] = ...
devTagsChanged: Listener<[undefined | string[], undefined | string[]]> editingAuxiliaryPointColor
editingAuxiliaryPointColor: undefined | ESJVector4D = ... editingAuxiliaryPointColorChanged
editingAuxiliaryPointColorReact
editingAuxiliaryPointSize
editingAuxiliaryPointSize: undefined | number = ...
editingAuxiliaryPointSizeChanged
editingAuxiliaryPointSizeChanged: Listener< [undefined | number, undefined | number],> editingAuxiliaryPointSizeReact
editingAxisSize
editingAxisSize: undefined | number = ...
editingAxisSizeChanged
editingAxisSizeChanged: Listener<[undefined | number, undefined | number]> editingEventListening
editingEventListening: boolean = true
editingEventListeningChanged
editingEventListeningChanged: Listener<[boolean, boolean]> editingEventListeningReact
editingHeightOffset
editingHeightOffset: undefined | number = ...
editingHeightOffsetChanged
editingHeightOffsetChanged: Listener<[undefined | number, undefined | number]> editingLineShow
editingLineShow: boolean = true
editingLineShowChanged
editingLineShowChanged: Listener<[boolean, boolean]> editingLineWidth
editingLineWidth: undefined | number = ...
editingLineWidthChanged
editingLineWidthChanged: Listener<[undefined | number, undefined | number]> editingPointSize
editingPointSize: undefined | number = ...
editingPointSizeChanged
editingPointSizeChanged: Listener<[undefined | number, undefined | number]> execOnceFuncStr
execOnceFuncStr: undefined | string = ...
execOnceFuncStrChanged
execOnceFuncStrChanged: Listener<[undefined | string, undefined | string]> flyToBoundingSize
flyToBoundingSize: undefined | number = ...
flyToBoundingSizeChanged
flyToBoundingSizeChanged: Listener<[undefined | number, undefined | number]> fog
fog: number = 0
fov
fov: number = 60
globeShow
globeShow: boolean = true
globeShowChanged
globeShowChanged: Listener<[boolean, boolean]> hoverTime
hoverTime: number = 2
hoverTimeChanged
hoverTimeChanged: Listener<[number, number]> ionAccessToken
ionAccessToken: string = ...
ionAccessTokenChanged
ionAccessTokenChanged: Listener<[string, string]> name
name: string = '未命名场景对象'
opacity
opacity: undefined | number = ...
opacityChanged
opacityChanged: Listener<[undefined | number, undefined | number]> rain
rain: number = 0
rollerShutter
rollerShutter: boolean = false
rollerShutterChanged
rollerShutterChanged: Listener<[boolean, boolean]> show
show: undefined | boolean = ...
showChanged
showChanged: Listener<[undefined | boolean, undefined | boolean]> simulationTime
simulationTime: number = ...
simulationTimeChanged
simulationTimeChanged: Listener<[number, number]> snow
snow: number = 0
splitPosition
splitPosition: undefined | number = ...
splitPositionChanged
splitPositionChanged: Listener<[undefined | number, undefined | number]> terrainOpacity
terrainOpacity: number = 1.0
terrainOpacityChanged
terrainOpacityChanged: Listener<[number, number]> terrainShader
terrainShader: { aspect: { show: boolean }; elevationContour: { color: ESJVector4D; show: boolean; spacing: number; width: number; }; elevationRamp: { color: HTMLCanvasElement | ESJColor[]; maxHeight: number; minHeight: number; show: boolean; }; slope: { show: boolean };} = ESViewer.defaults.terrainShader terrainShaderChanged
terrainShaderChanged: Listener< [ { aspect: { show: boolean }; elevationContour: { color: ESJVector4D; show: boolean; spacing: number; width: number; }; elevationRamp: { color: HTMLCanvasElement | ESJColor[]; maxHeight: number; minHeight: number; show: boolean; }; slope: { show: boolean }; }, { aspect: { show: boolean }; elevationContour: { color: ESJVector4D; show: boolean; spacing: number; width: number; }; elevationRamp: { color: HTMLCanvasElement | ESJColor[]; maxHeight: number; minHeight: number; show: boolean; }; slope: { show: boolean }; }, ],> terrainShaderReact
terrainShaderReact: ReactiveVariable< { aspect: { show: boolean }; elevationContour: { color: ESJVector4D; show: boolean; spacing: number; width: number; }; elevationRamp: { color: HTMLCanvasElement | ESJColor[]; maxHeight: number; minHeight: number; show: boolean; }; slope: { show: boolean }; },> textAvoidance
textAvoidance: boolean = false
textAvoidanceChanged
textAvoidanceChanged: Listener<[boolean, boolean]> timeSync
timeSync: boolean = false
timeSyncChanged
timeSyncChanged: Listener<[boolean, boolean]> toDestroyFuncStr
toDestroyFuncStr: undefined | string = ...
toDestroyFuncStrChanged
toDestroyFuncStrChanged: Listener<[undefined | string, undefined | string]> updateFuncStr
updateFuncStr: undefined | string = ...
updateFuncStrChanged
updateFuncStrChanged: Listener<[undefined | string, undefined | string]> useDefaultStatusDiv
useDefaultStatusDiv: boolean = true
useDefaultStatusDivChanged
useDefaultStatusDivChanged: Listener<[boolean, boolean]> zIndex
zIndex: undefined | string = ...
zIndexChanged
zIndexChanged: Listener<[undefined | string, undefined | string]>
是否显示大气效果,默认值为 true。