函数 createEditingSystemProcessing
createEditingSystemProcessing(): Processing< void, [ olViewer
: ESOlViewer, sceneObject
: ESVisualObject, modes
: string | string[], useKeyToSwitch
: boolean, ],> 返回 Processing<
void,
[
olViewer: ESOlViewer,
sceneObject: ESVisualObject,
modes: string
| string[],
useKeyToSwitch: boolean,
],
>