computeCzmModelMatrix( options: { initialRotation?: "xForwardzUp" | "yForwardzUp"; localModelMatrix?: [ number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, ]; localPosition?: [number, number, number]; localRotation?: [number, number, number]; localScale?: [number, number, number]; modelMatrix?: [ number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, ]; position?: [number, number, number]; rotation?: [number, number, number]; scale?: [number, number, number]; sceneScaleFromPixelSize?: number; }, target?: Matrix4,): undefined | Matrix4 参数
- options: {
initialRotation?: "xForwardzUp" | "yForwardzUp";
localModelMatrix?: [
number,
number,
number,
number,
number,
number,
number,
number,
number,
number,
number,
number,
number,
number,
number,
number,
];
localPosition?: [number, number, number];
localRotation?: [number, number, number];
localScale?: [number, number, number];
modelMatrix?: [
number,
number,
number,
number,
number,
number,
number,
number,
number,
number,
number,
number,
number,
number,
number,
number,
];
position?: [number, number, number];
rotation?: [number, number, number];
scale?: [number, number, number];
sceneScaleFromPixelSize?: number;
} 可选target: Matrix4
返回 undefined | Matrix4