EarthSDK
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    • 返回 {
          allowPicking: boolean;
          allowPickingDepth: boolean;
          boundingVolume: ReactiveVariable<undefined | BoundingVolumeJsonType>;
          castShadows: undefined | boolean;
          count: undefined | number;
          cull: ReactiveVariable<undefined | boolean>;
          debugOverlappingFrustums: undefined | number;
          debugShowBoundingVolume: undefined | boolean;
          depthForTranslucentClassification: undefined | boolean;
          executeInClosestFrustum: undefined | boolean;
          fragmentShaderSource: undefined | string;
          instanceCount: undefined | number;
          localModelMatrix: ReactiveVariable<undefined | ESJNativeNumber16>;
          localPosition: ReactiveVariable<undefined | [number, number, number]>;
          localRotation: ReactiveVariable<undefined | [number, number, number]>;
          localScale: ReactiveVariable<undefined | [number, number, number]>;
          maximumScale: undefined | number;
          minimumScale: undefined | number;
          modelMatrix: ReactiveVariable<undefined | ESJNativeNumber16>;
          occlude: undefined | boolean;
          offset: undefined | number;
          pass: undefined | CzmPassType;
          pickOnly: undefined | boolean;
          pixelSize: undefined | number;
          position: ReactiveVariable<undefined | [number, number, number]>;
          primitiveType: undefined | CzmPrimitiveType;
          receiveShadows: undefined | boolean;
          renderState: ReactiveVariable<JsonValue>;
          rotation: ReactiveVariable<undefined | [number, number, number]>;
          scale: ReactiveVariable<undefined | [number, number, number]>;
          show: undefined | boolean;
          showSceneScale: undefined | boolean;
          uniformMap: ReactiveVariable<undefined | CzmCustomPrimitiveUniformMapType>;
          vertexShaderSource: undefined | string;
          viewDistanceDebug: boolean;
          viewDistanceRange: ReactiveVariable<
              undefined
              | [number, number, number, number],
          >;
      }