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earthsdk3
SmoothMoveController
类 SmoothMoveController
https://www.wolai.com/earthsdk/3CCBudoKrPvJGLAk3sCAdT
层级 (
查看层级一览
)
Destroyable
SmoothMoveController
索引
构造函数
constructor
属性
_
last
Mem
Id
访问器
current
Heading
current
Heading
Changed
current
Position
current
Position
Changed
current
Rotation
current
Rotation
Changed
disposers
is
Ground
is
Ground
Changed
is
Rotating
is
Rotating
Changed
mem
Id
processing
to
Destroy
Event
方法
ad
auto
Dispose
cancel
d
destroy
destroy
Imp
dispose
dispose
Var
dv
is
Destroyed
restart
tdv
try
Destory
try
Dispose
Var
构造函数
constructor
new
SmoothMoveController
(
_esviewer
:
ESViewer
)
:
SmoothMoveController
参数
_esviewer
:
ESViewer
返回
SmoothMoveController
属性
静态
_
last
Mem
Id
_lastMemId
:
number
= -1
访问器
current
Heading
get
currentHeading
()
:
undefined
|
number
返回
undefined
|
number
current
Heading
Changed
get
currentHeadingChanged
()
:
Listener
<
[
undefined
|
number
,
undefined
|
number
]
>
返回
Listener
<
[
undefined
|
number
,
undefined
|
number
]
>
current
Position
get
currentPosition
()
:
undefined
|
ESJVector3D
返回
undefined
|
ESJVector3D
current
Position
Changed
get
currentPositionChanged
()
:
Listener
<
[
undefined
|
ESJVector3D
,
undefined
|
ESJVector3D
]
,
>
返回
Listener
<
[
undefined
|
ESJVector3D
,
undefined
|
ESJVector3D
]
>
current
Rotation
get
currentRotation
()
:
undefined
|
ESJVector3D
返回
undefined
|
ESJVector3D
current
Rotation
Changed
get
currentRotationChanged
()
:
Listener
<
[
undefined
|
ESJVector3D
,
undefined
|
ESJVector3D
]
,
>
返回
Listener
<
[
undefined
|
ESJVector3D
,
undefined
|
ESJVector3D
]
>
disposers
get
disposers
()
:
(
()
=>
void
)
[]
返回 (
()
=>
void
)
[]
is
Ground
get
isGround
()
:
boolean
返回
boolean
set
isGround
(
value
:
boolean
)
:
void
参数
value
:
boolean
返回
void
is
Ground
Changed
get
isGroundChanged
()
:
Listener
<
[
boolean
,
boolean
]
>
返回
Listener
<
[
boolean
,
boolean
]
>
is
Rotating
get
isRotating
()
:
boolean
返回
boolean
set
isRotating
(
value
:
boolean
)
:
void
参数
value
:
boolean
返回
void
is
Rotating
Changed
get
isRotatingChanged
()
:
Listener
<
[
boolean
,
boolean
]
>
返回
Listener
<
[
boolean
,
boolean
]
>
mem
Id
get
memId
()
:
number
返回
number
processing
get
processing
()
:
Processing
<
void
,
[
destination
:
ESJVector3D
,
rotation
:
ESJVector3D
,
duration
:
number
]
,
>
返回
Processing
<
void
,
[
destination
:
ESJVector3D
,
rotation
:
ESJVector3D
,
duration
:
number
]
,
>
to
Destroy
Event
get
toDestroyEvent
()
:
Listener
返回
Listener
方法
ad
ad
(
disposeFunc
:
()
=>
void
)
:
()
=>
void
参数
disposeFunc
:
()
=>
void
返回
()
=>
void
ad
<
T
extends
{
destroy
()
:
void
}
>
(
obj
:
T
)
:
T
类型参数
T
extends
{
destroy
()
:
void
}
参数
obj
:
T
返回
T
auto
Dispose
autoDispose
(
disposeFunc
:
()
=>
void
)
:
()
=>
void
参数
disposeFunc
:
()
=>
void
返回
()
=>
void
autoDispose
<
T
extends
{
destroy
()
:
void
}
>
(
obj
:
T
)
:
T
类型参数
T
extends
{
destroy
()
:
void
}
参数
obj
:
T
返回
T
cancel
cancel
()
:
void
返回
void
d
d
(
disposeFunc
:
()
=>
void
)
:
()
=>
void
参数
disposeFunc
:
()
=>
void
返回
()
=>
void
destroy
destroy
()
:
undefined
返回
undefined
destroy
()
:
undefined
请不要重写destroy,请使用destroyImp来重写!
返回
undefined
destroy
Imp
destroyImp
()
:
void
返回
void
dispose
dispose
(
disposeFunc
:
()
=>
void
)
:
()
=>
void
参数
disposeFunc
:
()
=>
void
返回
()
=>
void
dispose
Var
disposeVar
<
T
extends
{
destroy
()
:
void
}
>
(
obj
:
T
)
:
T
类型参数
T
extends
{
destroy
()
:
void
}
参数
obj
:
T
返回
T
dv
dv
<
T
extends
{
destroy
()
:
void
}
>
(
obj
:
T
)
:
T
类型参数
T
extends
{
destroy
()
:
void
}
参数
obj
:
T
返回
T
is
Destroyed
isDestroyed
()
:
boolean
返回
boolean
isDestroyed
()
:
boolean
返回
boolean
restart
restart
(
destination
:
ESJVector3D
,
rotation
:
ESJVector3D
,
duration
:
number
)
:
void
参数
destination
:
ESJVector3D
rotation
:
ESJVector3D
duration
:
number
返回
void
tdv
tdv
<
T
extends
{
tryDestroy
()
:
void
}
>
(
obj
:
T
)
:
T
类型参数
T
extends
{
tryDestroy
()
:
void
}
参数
obj
:
T
返回
T
try
Destory
tryDestory
()
:
undefined
返回
undefined
try
Dispose
Var
tryDisposeVar
<
T
extends
{
tryDestroy
()
:
void
}
>
(
obj
:
T
)
:
T
类型参数
T
extends
{
tryDestroy
()
:
void
}
参数
obj
:
T
返回
T
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自动
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目录
构造函数
constructor
属性
_
last
Mem
Id
访问器
current
Heading
current
Heading
Changed
current
Position
current
Position
Changed
current
Rotation
current
Rotation
Changed
disposers
is
Ground
is
Ground
Changed
is
Rotating
is
Rotating
Changed
mem
Id
processing
to
Destroy
Event
方法
ad
auto
Dispose
cancel
d
destroy
destroy
Imp
dispose
dispose
Var
dv
is
Destroyed
restart
tdv
try
Destory
try
Dispose
Var
官网
对象索引
详细搜索
EarthSDK
加载中……
https://www.wolai.com/earthsdk/3CCBudoKrPvJGLAk3sCAdT