EarthSDK
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    层级 (查看层级一览)

    索引

    构造函数

    属性

    allowPicking: boolean = false
    allowPickingChanged: Listener<[boolean, boolean]>
    allowPickingReact: ReactiveVariable<false> | ReactiveVariable<true>
    color: undefined | [number, number, number, number] = ...
    colorChanged: Listener<
        [
            undefined
            | [number, number, number, number],
            undefined | [number, number, number, number],
        ],
    >
    colorReact: ReactiveVariable<undefined | [number, number, number, number]>
    editting: undefined | boolean = ...
    edittingChanged: Listener<[undefined | boolean, undefined | boolean]>
    edittingReact:
        | ReactiveVariable<undefined>
        | ReactiveVariable<false>
        | ReactiveVariable<true>
    fillColor: undefined | [number, number, number, number] = ...
    fillColorChanged: Listener<
        [
            undefined
            | [number, number, number, number],
            undefined | [number, number, number, number],
        ],
    >
    fillColorReact: ReactiveVariable<undefined | [number, number, number, number]>
    outlineColor: undefined | [number, number, number, number] = ...
    outlineColorChanged: Listener<
        [
            undefined
            | [number, number, number, number],
            undefined | [number, number, number, number],
        ],
    >
    outlineColorReact: ReactiveVariable<
        undefined
        | [number, number, number, number],
    >
    outlineWidth: undefined | number = ...
    outlineWidthChanged: Listener<[undefined | number, undefined | number]>
    outlineWidthReact: ReactiveVariable<number> | ReactiveVariable<undefined>
    pixelSize: undefined | number = ...
    pixelSizeChanged: Listener<[undefined | number, undefined | number]>
    pixelSizeReact: ReactiveVariable<number> | ReactiveVariable<undefined>
    position: undefined | ESJVector3D = ...
    positionChanged: Listener<[undefined | ESJVector3D, undefined | ESJVector3D]>
    positionReact: ReactiveVariable<undefined | ESJVector3D>
    radius: undefined | number = ...
    radiusChanged: Listener<[undefined | number, undefined | number]>
    radiusReact: ReactiveVariable<number> | ReactiveVariable<undefined>
    show: undefined | boolean = ...
    showChanged: Listener<[undefined | boolean, undefined | boolean]>
    showReact:
        | ReactiveVariable<undefined>
        | ReactiveVariable<false>
        | ReactiveVariable<true>
    strokeColor: undefined | [number, number, number, number] = ...
    strokeColorChanged: Listener<
        [
            undefined
            | [number, number, number, number],
            undefined | [number, number, number, number],
        ],
    >
    strokeColorReact: ReactiveVariable<undefined | [number, number, number, number]>
    strokeWidth: undefined | number = ...
    strokeWidthChanged: Listener<[undefined | number, undefined | number]>
    strokeWidthReact: ReactiveVariable<number> | ReactiveVariable<undefined>
    zIndex: undefined | number = ...
    zIndexChanged: Listener<[undefined | number, undefined | number]>
    zIndexReact: ReactiveVariable<number> | ReactiveVariable<undefined>
    _lastMemId: number = -1
    defaults: {
        allowPicking: boolean;
        color: [number, number, number, number];
        fillColor: [number, number, number, number];
        loop: boolean;
        outlineColor: [number, number, number, number];
        position: never[];
        radius: number;
        show: boolean;
        strokeColor: [number, number, number, number];
        strokeWidth: number;
        width: number;
    } = ...

    访问器

    • get clickEvent(): Event<[]>

      返回 Event<[]>

    • get defaultProps(): {
          allowPicking: boolean;
          color: ReactiveVariable<undefined | [number, number, number, number]>;
          editting: undefined | boolean;
          fillColor: ReactiveVariable<undefined | [number, number, number, number]>;
          outlineColor: ReactiveVariable<
              undefined
              | [number, number, number, number],
          >;
          outlineWidth: undefined | number;
          pixelSize: undefined | number;
          position: ReactiveVariable<undefined | ESJVector3D>;
          radius: undefined | number;
          show: undefined | boolean;
          strokeColor: ReactiveVariable<undefined | [number, number, number, number]>;
          strokeWidth: undefined | number;
          zIndex: undefined | number;
      }

      返回 {
          allowPicking: boolean;
          color: ReactiveVariable<undefined | [number, number, number, number]>;
          editting: undefined | boolean;
          fillColor: ReactiveVariable<undefined | [number, number, number, number]>;
          outlineColor: ReactiveVariable<
              undefined
              | [number, number, number, number],
          >;
          outlineWidth: undefined | number;
          pixelSize: undefined | number;
          position: ReactiveVariable<undefined | ESJVector3D>;
          radius: undefined | number;
          show: undefined | boolean;
          strokeColor: ReactiveVariable<undefined | [number, number, number, number]>;
          strokeWidth: undefined | number;
          zIndex: undefined | number;
      }

    • get disposers(): (() => void)[]

      返回 (() => void)[]

    • get feature(): Feature<Point>

      返回 Feature<Point>

    • get flyToEvent(): Listener<[undefined | number]>

      返回 Listener<[undefined | number]>

    • get hovered(): boolean

      返回 boolean

    • set hovered(value: boolean): void

      参数

      • value: boolean

      返回 void

    • get memId(): number

      返回 number

    • get pickedEvent(): Event<[any]>

      返回 Event<[any]>

    • get toDestroyEvent(): Listener

      返回 Listener

    • get typeName(): string

      返回 string

    方法

    • 参数

      • disposeFunc: () => void

      返回 () => void

    • 类型参数

      • T extends { destroy(): void }

      参数

      • obj: T

      返回 T

    • 参数

      • disposeFunc: () => void

      返回 () => void

    • 类型参数

      • T extends { destroy(): void }

      参数

      • obj: T

      返回 T

    • 参数

      • disposeFunc: () => void

      返回 () => void

    • 返回 undefined

    • 请不要重写destroy,请使用destroyImp来重写!

      返回 undefined

    • 返回 void

    • 参数

      • disposeFunc: () => void

      返回 () => void

    • 类型参数

      • T extends { destroy(): void }

      参数

      • obj: T

      返回 T

    • 类型参数

      • T extends { destroy(): void }

      参数

      • obj: T

      返回 T

    • 参数

      • 可选duration: number

      返回 void

    • 返回 boolean

    • 返回 boolean

    • 类型参数

      • T extends { tryDestroy(): void }

      参数

      • obj: T

      返回 T

    • 返回 undefined

    • 类型参数

      • T extends { tryDestroy(): void }

      参数

      • obj: T

      返回 T